quineFXChristopher Quine
03 / 07
Creative Technologist

Pixelated Portals

Installation concepts, generated from my own back catalogue

Pixelated Portals
Role
Creative Technologist
Year
—
Media
34 pieces
Stack
  • Custom LoRAs
  • ComfyUI
  • Blender
  • Unreal Engine
  • TouchDesigner
  • Adobe Suite
  • Pen and paper

Context

I've been mocking up experiences for real and imaginary venues for decades. That archive became training data: I trained custom LoRAs on my own past work and used them to generate new room concepts in my own visual language.

The challenge

Designing for people standing in a physical room, not looking at a screen. A render can cheat. A room can't: scale, sightlines and where the light lands all have to work.

How it was built

It starts with pen and paper. Sketches go into 3D in Blender and Unreal for layout and lighting, then through ComfyUI with the custom LoRAs to push materials, surfaces and texture quickly.

What surprised me

How well a model trained on my old work could extend it. It doesn't just repeat the old pieces. It keeps them evolving.

Outcome

A library of room concepts for spaces built to make people curious, and a trained model of my own style that I can keep building on.

Why it belongs here

Most AI concept art looks like everyone else's because it's trained on everyone else's. This is trained on mine.

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